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aj7 3 hours ago | 0 points
In 1968 or 1969, I saw an Evans & Sutherland graphics input computer, complete with light pen, at MIT. Along one wall was industrial shelving. Students slept on the shelving, concentration camp style, to get a session on the computers in the room. It was very inspiring; I had already had two Fortran 4 classes at my high school, 1966-67, which had its own IBM 1130 system as well as an Olivetti Programma. But it was not more interesting than Physics.
nater5000 2 hours ago | 0 points
I clicked on this and I was irrationally disappointed that it wasn&#x27;t more flashy lol I guess AI is truly rotting my brain at this point.<p>Anyways, I had Claude take this page and give it the treatment I expected: <a href="https:&#x2F;&#x2F;claude.ai&#x2F;artifact&#x2F;LLCo69bUdNFrxUSy2p4itp" rel="nofollow">https:&#x2F;&#x2F;claude.ai&#x2F;artifact&#x2F;LLCo69bUdNFrxUSy2p4itp</a><p>Not sure if it adds anything of real value, but I had to scratch the itch.
jsrcout 59 minutes ago | 0 points
Not the biggest &quot;AI style&quot; Web site &#x2F; desktop app fan, but I have to say the font choices and &quot;window&quot; styling really give you the flavor of the times. Green on black with a bitmap font - that&#x27;s how it was. The interactive demos are educational as well as cute.
glimshe 1 hour ago | 0 points
See... I liked it. I understand that many folks here hate AI, but if this was done a few years ago by a human, with the exact same outcome, people would say it&#x27;s great.
wpm 1 hour ago | 0 points
It&#x27;s mostly worse that way.
adamthecoder 37 minutes ago | 0 points
I agree, it&#x27;s distracting.I was enjoying using my imagination during the first paragraph.Then I get instantly distracted by visual noise.I&#x27;d rather claude read it and make me a nice, pretty print.That&#x27;s very legibleand high quality for READING.
fabiensanglard 1 hour ago | 0 points
I disagree. I find it tastefully done.
pixelpoet 1 hour ago | 0 points
As a longtime fan of your work, I think we could do better ;)
pixelpoet 1 hour ago | 0 points
And weirdly deceptive; for example in my comment I noted the conspicuous absence of Kajiya&#x27;s Rendering Equation &#x2F; path tracing paper, and yet there it is in the visualisation panel somehow? Hmmmmm...
artemonster 1 hour ago | 0 points
amazing, really transforms the reading experience!
44mkultra69 1 hour ago | 0 points
given your insinuated standards it&#x27;s lazy as fuck
ChrisArchitect 2 hours ago | 0 points
Alt title from the site index:<p><i>Milestones of CGI (1999)</i>
WillAdams 2 hours ago | 0 points
The irony of this being a long scroll of centered text without any images or photos is quite a bit of cognitive dissonance.<p>For folks who are curious how the story continues, there is:<p><a href="https:&#x2F;&#x2F;www.shapr3d.com&#x2F;history-of-cad&#x2F;introduction" rel="nofollow">https:&#x2F;&#x2F;www.shapr3d.com&#x2F;history-of-cad&#x2F;introduction</a><p>(which has some overlap)<p>For my part, I was long stymied in doing anything beyond basic 2D by the tools available and CPU speeds&#x2F;memory limitations --- OpenSCAD was the first 3D software I was successful with, and since then I&#x27;ve moved on to the Python-enabled soft-fork:<p><a href="https:&#x2F;&#x2F;pythonscad.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;pythonscad.org&#x2F;</a><p>though I&#x27;ve been trying to work out how to nicely create apps for making projects with acceptable wireframe previews:<p><a href="https:&#x2F;&#x2F;studio.flet.dev&#x2F;run&#x2F;bicQWc3Aul&#x2F;" rel="nofollow">https:&#x2F;&#x2F;studio.flet.dev&#x2F;run&#x2F;bicQWc3Aul&#x2F;</a><p>which I hope to make projects such as:<p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;cncwoodworking&#x2F;comments&#x2F;1xto532&#x2F;bamboo_box_w_sliding_lid_made_using_rabbet&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;cncwoodworking&#x2F;comments&#x2F;1xto532&#x2F;bam...</a>
antonvs 2 hours ago | 0 points
&gt; For my part, I was long stymied in doing anything beyond basic 2D by the tools available and CPU speeds&#x2F;memory limitations<p>I remember trying OpenGL in the mid-90s and thinking &quot;well this can&#x27;t be used for anything serious!&quot;<p>It was good for screensavers though.
pixelpoet 1 hour ago | 0 points
When the first programmable shading was announced with the GeForce 3, I thought &quot;there&#x27;s no way this is going to work, if you just multiply the number of pixels with the frame rate and the number of instructions you get an impossibly huge number, it&#x27;s going to crawl!&quot;<p>Greetz from my RTX 4090 with 88 teraflops of FP32, lol :)
pixelpoet 2 hours ago | 0 points
No mention of The Rendering Equation &#x2F; path tracing from James T. Kajiya in 1986? For shame!<p>Also I was surprised not to see mention of Cindy Goral&#x27;s Radiosity paper, instead it being apparently developed much sooner, before raster output even?<p>No mention of Lance Williams inventing shadow mapping, absolutely ubiquitous until the recent increase in ray traced lighting and shadowing?<p>No joke, I might be a better historical record than this page! As a teenager spending all my pocket money at a crummy internet cafe, I found a huge archive of CG papers from SIGGRAPH and other conferences, going back to the 70s, and absolutely studied all those papers to death from printouts (since I was only allowed to use the home computer for 1 hour a day on the weekends until about 1997). I was also punished with detention for several weeks for &quot;wasting&quot; the Christian Brothers College boarding school printer for printing out all these papers when I said I was only going to print a few; I wore Veach&#x27;s Thesis printout down until I could barely read the pages by the time I graduated high school in 2001, and nobody ever helped or encouraged me, studying completely alone in South Africa. Different times...
hedgehog 2 hours ago | 0 points
Have you written anything public? These days with open access you could almost write a guide that just references the originals and have that be a usable curriculum.
pixelpoet 2 hours ago | 0 points
These days I&#x27;m sure AI can do that meticulously. In the last 25 years I&#x27;ve been teaching CG to basically anyone who&#x27;ll listen, mostly 1:1, and have many unofficial &quot;students&quot; who&#x27;ve gone on to have their own careers, e.g. lead graphics programming at Rockstar Games even :)<p>One day I&#x27;ll write my book...